Ranged boss whose behavior was reworked across multiple patches. V0.8.57278 fixed teleporting being interrupted by obstructions, ranged attacks being interrupted by melee when players got close, and projectile collision with defeated-player hitboxes; the third fix is multiplayer-only and does not affect solo play.
Overview
Ranged boss whose behavior was reworked across multiple patches. V0.8.57278 fixed teleporting being interrupted by obstructions, ranged attacks being interrupted by melee when players got close, and projectile collision with defeated-player hitboxes; the third fix is multiplayer-only and does not affect solo play.
Confirmed facts
| Confirmed facts | The Dreadshot |
|---|---|
| Boss | boss |
| Game version scope | Tears of Metal Early Access (Steam AppID 1913120), V0.11.57874.1 hotfix state on 2026-08-09. |
| Remake status | Original Early Access build (2026-07-22 launch); not a remake or remaster. |
| Act or encounter context | Encounter boss; ranged combat encounter tested across the Early Access launch patches. |
| Encounter summary | Ranged boss fight focused on teleportation, ranged shots, and projectile avoidance. V0.8.57278 cleaned up its teleport, interruption, and projectile collision behavior to make the fight behave as designed. |
| Notable attacks or cues | Teleport attacks (now no longer interrupted when his target moves behind an obstruction), ranged shots (no longer interrupted by melee at close range), projectile arcs (no longer collide with defeated-player hitboxes in multiplayer as of V0.8.57278). |
| Recommended preparation | Use line-of-sight blockers more deliberately post-V0.8.57278 since teleports no longer break when targets go behind cover. Maintain spacing to keep his ranged shots uninterruptible; be aware of residual multiplayer-hitbox issues until patched. |
| Is a launch boss | Yes |
| Source tier | official_store_and_patch_notes |