Ranged boss whose behavior was reworked across multiple patches. V0.8.57278 fixed teleporting being interrupted by obstructions, ranged attacks being interrupted by melee when players got close, and projectile collision with defeated-player hitboxes; the third fix is multiplayer-only and does not affect solo play.

Overview

Ranged boss whose behavior was reworked across multiple patches. V0.8.57278 fixed teleporting being interrupted by obstructions, ranged attacks being interrupted by melee when players got close, and projectile collision with defeated-player hitboxes; the third fix is multiplayer-only and does not affect solo play.

Confirmed facts

Confirmed factsThe Dreadshot
Bossboss
Game version scopeTears of Metal Early Access (Steam AppID 1913120), V0.11.57874.1 hotfix state on 2026-08-09.
Remake statusOriginal Early Access build (2026-07-22 launch); not a remake or remaster.
Act or encounter contextEncounter boss; ranged combat encounter tested across the Early Access launch patches.
Encounter summaryRanged boss fight focused on teleportation, ranged shots, and projectile avoidance. V0.8.57278 cleaned up its teleport, interruption, and projectile collision behavior to make the fight behave as designed.
Notable attacks or cuesTeleport attacks (now no longer interrupted when his target moves behind an obstruction), ranged shots (no longer interrupted by melee at close range), projectile arcs (no longer collide with defeated-player hitboxes in multiplayer as of V0.8.57278).
Recommended preparationUse line-of-sight blockers more deliberately post-V0.8.57278 since teleports no longer break when targets go behind cover. Maintain spacing to keep his ranged shots uninterruptible; be aware of residual multiplayer-hitbox issues until patched.
Is a launch bossYes
Source tierofficial_store_and_patch_notes

Sources

Sources checked for this boss profile.