Tears of Metal Boss roster
Tears of Metal Bosses Hub
Tears of Metal bosses hub for Early Access as of 2026-08-03. The Steam store page describes three Acts with named boss fights, and the Steam Community V0.9.57408 patch notes name Harold and Iseult the Banshee as named Act bosses. Gilles the Hog is also referenced as a launch encounter. Any specific Act assignment of Harold, Iseult the Banshee, or Gilles the Hog is wiki/community reference and is dated 2026-08-03. This hub indexes each launch encounter, lists verified preparation notes from Steam and Steam Deck HQ, and dates any attack-pattern detail sourced from wiki or community videos.
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Tears of Metal bosses during Early Access follow three Acts with named boss fights, per the Steam store description. The Steam Community V0.9.57408 patch notes name Harold and Iseult the Banshee as named Act bosses; any specific Act assignment of Harold, Iseult, or Gilles the Hog is wiki/community reference and is dated 2026-08-03.
Tears of Metal Bosses Hub
Iseult the Banshee
Act boss whose central mechanic is a stun bar. V0.11.57863 (2026-08-01) rebalanced the stun bar so damage affects it more, parries affect it less, and it decays more slowly; this is the headline rebalance that changed which builds and Charm picks feel effective against her. Has suffered multiple visibility bugs: she occasionally floats above the ground (fixed in V0.9.57408 and V0.11.57863) and could remain invisible to players (V0.8.57278 added a temporary fix). Defeating the Banshee is the unlock trigger for Ruadh as of V0.8.57278, which is the only officially confirmed boss-to-hero unlock in the current build. Her specific Act number is wiki/community reference dated 2026-08-29.
bossHarold the Dragon
Act boss dragon. V0.8.57278, V0.9.57408, and V0.11.57863 (August 1, 2026) patched multiple bugs where Harold could become invincible or stuck, and where the Crusader's Purifying Light passive could leave him stuck in his laser animation. His invincibility fixes are tracked separately from the Act 3 Giant Captain invincibility fixes, which V0.8.57278 and V0.9.57408 list under the Act 3 Giant. Confirmed as the boss targeted by the Crusader's Purifying Light passive interaction. His specific Act number is wiki/community reference dated 2026-08-29; the Steam Community patch notes name him without pinning him to an Act.
bossThe Dreadshot
Ranged boss whose behavior was reworked across multiple patches. V0.8.57278 fixed teleporting being interrupted by obstructions, ranged attacks being interrupted by melee when players got close, and projectile collision with defeated-player hitboxes; the third fix is multiplayer-only and does not affect solo play.
bossAct 3 Giant Captain
Late-game Act 3 Giant captain enemy flagged in patch notes for invincibility bugs. V0.8.57278 fixed the Act 3 Giant sometimes remaining invincible, and V0.9.57408 separately listed 'Fixed Harold Boss something being invincible' alongside Giant invincibility fixes; the Act 3 Giant invincibility fixes are tracked separately from Harold the Dragon's invincibility fixes even though both appear in adjacent patch-note entries.
bossGilles the Hog
Act 1 Great Gates mini-boss per the community wiki whisperofthehouse.com boss-guide (dated 2026-08-29); that Act 1 placement is wiki/community reference and is the only Act assignment currently available for Gilles. V0.8.57278 (July 24, 2026) fixed an AI aggression bug where Gilles would ignore players who had been attacking him for an extended period.
bossWar Drummer (with Bomber summons)
Enemy captain introduced in patch notes as a support-role elite that summons Bombers during combat. V0.11.57863 (2026-08-01) reduced the number of Bombers summoned per War Drummer attack from two to one and added the new ally-damage rule that Bombers and Elite enemies can no longer damage allies; this is the War Drummer ally-damage rule change.